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5 Reasons Video gaming Is Dead

It�s fair to state I�m not a big fan of consoles. They�re expensive, require too big of the commitment of time to experience, are hard to understand, and provide me wicked motion sickness.

But I do respect that millions of people out there absolutely love them. Facts are facts right? In 2010 video console sales totaled 52.3 million units, and that�s lots of units. And that�s just for twelve months. It�s estimated there are over 160 million consoles out there.


fps gaming

And that�s great business!

But consider this. In 2010 when video game console sales hit 52 million units, game ready mobile phones skyrocketed at over 1.27 BILLION units. Analysts expect over 1.8 billion by 2014, or 8 billion game ready cell phones on the planet by 2016.

That�s massively formidable.

When I do the math it just is sensible: 160 million units versus 8 billion units.

Here are the five reasons I Click-Think video gaming is dead:

1.Development costs are prohibitively expensive �Indie game developers find the development costs of dev stations, licensing, certification and more to be a major barrier to entry
�Dev kits may cost as much as $50k each
�Console games typically cost $1 million or even more to make

2.Gatekeepers are restrictive about what gets out �The Big 3 (Nintendo, Sony, Microsoft) are restrictive by what they�ll allow on their consoles

�Rejection or delays can be quite expensive

3.Player time commitment is pricey �Console games are about time commitment

�In a tough economy, leisure time is a luxury
�Pick up and play is really a growing trend

4.Game consoles and games are pricey �Console units typically cost $300 or more

�New games cost $60 with older titles priced between $20 and $50

5.Mobile gaming is much more accessible �Development costs are low

�No requirement for licensing or certification
�Dev kits are typically free
�No restrictions on which can be achieved and released
�Low time commitment from players
�Inexpensive to purchase games, ranging from liberated to $2.99
�By 2016, everyone on the planet will have a game ready phone
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